Joust (1982)

Marquee for Joust (1982)

By Williams Electronics, Inc.

Joust was released by Williams Electronics, Inc. in 1982.

Manufacturer Williams Electronics, Inc.
Number of Players 2
Simultaneous Players 2
Condition A+
Status Working
Serial Number None
Date Acquired 2022-08-10
Location Retrobotics Arcade
Sub Location Main Arcade Room

Description

Each player controls a different knight and each of them rides a different mount. The first player is a yellow knight who rides on a flying ostrich. The second player is a light blue knight who rides on a giant stork. There are three different enemy knights who all ride on giant buzzards and each of them are colored differently. The enemy knights are red Bounders, silver Hunters and dark blue Shadow Lords. The other enemies include the "unbeatable" pterodactyl and The Lava Troll, a giant hand that reaches out and grabs from one of the two lava pools at the bottom of the screen.

Trivia

Bug: The most famous bug is known as the "Pterodactyl bug". First, cause one of the red riders to get caught by the lava hands on either side of the screen. Then, position yourself so that you can kill the pterodactyls as they come in from either side of the screen. This trick only works on certain ROM revisions of the game, though. Conversion. Early production Joust cabinets came with optical joysticks instead of leaf joysticks and thus had a larger joystick opening in the control panel. The leaf joysticks were substituted later as a cost-saving measure.

Instructions

In each wave throughout the game, you must defeat every enemy knight in a joust. Everytime you defeat an enemy knight in a joust by ramming him atop his head, he will turn into an egg. You must then capture the egg before it hatches, otherwise, the egg will hatch and the knight will become the next more-difficult character. In other words, a Bounder will become a Hunter, a Hunter will become a Shadow Lord, a Shadow Lord will become a Bounder and so on. After the egg hatches, a new mount will fly out to pick up the newly-hatched enemy knight. You can also collect an enemy knight after he has hatched before he mounts his buzzard. Sometimes the eggs will fall into the lava pits at the bottom of the screen in later waves. During the first two waves, there are platforms at the bottom of the screen that will allow you to walk over the lava pits, but in later waves, the platforms will be burned away. Also, in later waves, flames will start to burn in the lava pits. Sometimes, a pterodactyl will show up in some of those waves, usually if you take too long. The pterodactyl will sometimes try to fiercely charge right at you. The only way you can kill the pterodactyl is by ramming him in the mouth to desintagrate him. If you have your feathered mount fly too close to either of the lava pits, The Lava Troll will reach out and grab your mount by the legs and pull you both into his fiery home. If this happens, you must have your mount repeatedly flap really hard to escape from the grip of The Lava Troll. The Lava Troll will also grab the enemy knights on their buzzards and occasionally pull them in with him. Even in the later waves, platforms will collapse and disintegrate. Occasionally, there is an Egg Wave where you must grab all the enemy eggs before they hatch. As you advance to later waves, the difficulty constantly increases.

This Machine

Deconverted from Double Play baseball and fully restored using original hardware.
Joust (1982)

Current Standings:
Daily High Scores
# Name Score
1
2
3
4
5
6
7
Most Recent
# Name Score
1 WDC 118,750
2 SAM 17,500
3 WDC 70,400
4 SAM 34,800
5 SAM 33,550
All Time High Scores
# Name Score
1 WDC 118,750
2 WDC 98,450
3 WDC 70,400
4 WDC 65,400
5 SAM 42,600
6 BGR 37,000
7 SAM 35,550
8 SAM 35,300
9 SAM 34,800
10 N8 24,300
11 N8 17,000
12 SMS 1,500
13
14

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